Contents

Reviews
How Discs Are Rated
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z

News Archives

DVD Guide

Contest

Video Game Reviews

About DVDlaunch

Meet The Staff

Contact

Kirby Tilt 'n' Tumble

review by Zach B.

Retail Price: $29.99

Developer: Nintendo

Publisher: Nintendo

Note: This game can only be played on the Game Boy Color system only, not regular Game Boy or Game Boy Pocket.

 

The more you think about it, the more you realize that over the past few years, Kirby has been the star of some incredibly unique games. While pinball games were nothing new, "Kirby Pinball Land" made pinball a lot more interesting with a lot of different elements. "Kirby's Blockball" took a pong-type-break-the-blocks deal and gave it more depth. "Kirby's Star Stacker" was a pretty original puzzle game, but it doesn't get more unique that "Kirby Tilt 'n' Tumble".

For one, this game uses motion sensor technology, so you're using the actual Game Boy Color unit itself to control Kirby. That's right. No directional pad or anything, this is where the name of the game comes from. To make Kirby move foward, you tilt your Game Boy foward. To make Kirby move left, you tilt your Game Boy left. To make Kirby movie--- well, you get the idea. And to get Kirby to jump up, you quickly raise your Game Boy, sort of like flicking your wrist. Also, to make Kirby a projectile in some areas and to launch him, you press the A button. That's when you'll really use any actual controls on the system during the game, but those moments are rare.

Believe it or not, "Kirby's Tilt 'n' Tumble" is a lot more than a whole gimmick. It's an actual game. And the actual game is incredibly fun. You move Kirby around from world to world (each world consists of a few levels) as you try to make it to the goal. The levels are pretty much straight-foward but are well designed mazes. They are labrynith like, and do get harder as you go along. To give the game a good amount of depth and challange (like a lot of Kirby games), there is a lot of stuff to collect throughout the levels all in order to get a perfect 100%. Also, each level has a time limit, so you have to move quickly and smoothly, but there are ways that you can earn more time.

The game sports a great color palette. Like most Kirby games, the levels have a kiddish-magical sort of deal. The bright and dreamy colors are perfectly executed. This game has some great graphics, and it has some nice sound samples and nice tunes to fit everything.

"Kirby's Tilt 'n' Tumble" is a game that's easy to learn but hard to master. It'll take a good amount of practice before you can move Kirby around with your eyes closed (well, maybe not that good but good), but in all, it can very frusturating. It's not hard to learn either, and there's a lot more to it than the whole novelty of motion sensors. If you own a Game Boy Color and like a fun game in general, be sure to pick "Kirby's Tilt 'n' Tumble" up. Though I wouldn't reccomend playing on an airplane, in the car or any place where you're likely to move around and have no control over it.

...and to think Nintendo was going to remove Kirby and friends from the game totally and replace it with Pokémon characters. Shame on Nintendo for ever even considering that.

(3.5/4)

DVDlaunch.com, reviews and everything on this site © 2000, 2001
All rights reserved.
Nothing may be reprinted without permission.